Minggu, 16 Juni 2013

[M262.Ebook] Download Ebook Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson

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Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson

Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson



Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson

Download Ebook Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson

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Introduction to Computing and Programming in Python (4th Edition), by Mark J. Guzdial, Barbara Ericson

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Social Computing and Programming with Python

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.


Also Available with MyProgrammingLab®

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Students, if interested in purchasing this title with MyProgrammingLab, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.

 

 


  • Sales Rank: #265389 in Books
  • Published on: 2015-01-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .80" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 528 pages

About the Author

Mark Guzdial is a professor in the School of Interactive Computing in the College of Computing at Georgia Institute of Technology. He is one of the founders of the ACM’s International Computing Education Research workshop series. Dr. Guzdial’s research focuses on learning sciences and technology, specifically, computing education research. His first books were on the programming language Squeak and its use in education. He was the original developer of “Swiki” (Squeak Wiki), the first wikideveloped explicitly for use in schools. Mark has published several books on the use of media as a context for learning computing, which have influenced undergraduate computing curricula around the world. He is on the editorial boards of the Journal of the Learning Sciences and Communications of the ACM. He was a recipient of the 2012 IEEE Computer Society Undergraduate Teaching Award. He is a Senior Member of the ACM.

 

Barbara Ericson is a research scientist and the director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education since 2004. She has served as the teacher education representative on the Computer Science Teachers Association board, the co-chair of the K-12 Alliance for the National Center for Women in Information Technology, and as a reader for the Advanced Placement Computer Science exams. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming. Mark and Barbara received the 2010 ACM Karl V. Karlstrom Award for Outstanding Computer Educator for their work on Media Computation including this book. They led a project called “Georgia Computes!” for six years, which had a significant impact in improving computing education in the US state of Georgia [3]. Together, they Mark and Barbara are leaders in the Expanding Computing Education.

Most helpful customer reviews

16 of 18 people found the following review helpful.
best python as a first language book so far
By Michael Tobis
This book achieves both of the things you would want a Python as a first language book to do - it engages the beginner with things they might actually want to do, but doesn't fail to introduce the deeper concepts that are needed to come to appreciate the beauty and elegance of Python.

Focusing on computing applications in the arts, this book uses a clever approach to enable the beginner to do really interesting stuff, very quickly. There are things in there that would be of interest to any photographer, not just a software beginner.

Yes, Photoshop is faster and easier, but it hasn't got this level of control! If you ever wanted to write your own Photoshop plugins, this book might be of interest just as an alternative way to get to design your own effects.

The end of the book gets carried away, trying to pack too much in. It tries to explain OOP and Swing, HTML, Javascript and SQL. I think this is too much to get into one book, and if you are working through the text yourself without any mentors you should probably not give yourself too much grief if you don't get all the way through it.

Admittedly, it is also pretty darned expensive.

Otherwise great stuff! This book fills a gaping hole in the Python literature. If you are an intelligent beginner, it is a great place to get started in getting real control over your computer!

6 of 6 people found the following review helpful.
Very Nice Hands-on Multimedia Book for Learning Python
By Ed Knorr
Not knowing Python, I read the book from cover to cover, doing many of the examples as interactive exercises. The book comes with a CD and includes a bunch of files (.jpg, .wav, .html) to experiment with (same files as the examples in the book). So, right off the bat, the reader is engaged in the material.

The CD that comes with the book runs on any PC and is easy to install and use. Because it's a multimedia-based book and self-study course, you get to do neat things like:

- manipulate images (.jpg files): understand bit representations of colors in a pixel, loop through pixels in an image, change colors in a photo, create a sunset (darken, lighten), convert to grayscale, remove red eye, repair photos, perform mirroring (symmetry in a photo)

- manipulate sounds (.wav files): understand the bit representation of sounds; view signals; change the volume; sample sounds at various rates; create echoes; splice sounds together; and learn a bit about compression, MP3, and MIDI

- manipulate strings and html pages: scrape Web pages for specific data and create your own Web pages based on the data you've pulled from other pages, perform string searches, work with files, deal with lookup tables (dictionaries) to act as primitive databases

- manipulate videos (series of .jpg images): there are tools on the CD that let you create simple animations (including fade outs and chroma key) and see how a stream of images combines to form a simple 3-second video

Overall, it's a great book, and a fun way to learn programming.

6 of 6 people found the following review helpful.
strong image analysis
By W Boudville
Guzdial teaches Python from the angle that you want to use it to easily manipulate various types of multimedia files. The files might contain images, sounds, video or even just plain text. This gives some of you extra motivation to learn the material.

Along the way, you can learn how images are encoded in JPG, and how colours are represented, either in RGB or HSB. There is a fair amount of image analysis and modifications that can be easily done in Python. This does not approach the sophistication of what Photoshop provides. But being able to do a lot yourself, instead of invoking canned Photoshop routines, might appeal to you.

Audio manipulation is also covered, though perhaps not as extensively. There are more specialised audio tools available elsewhere, especially for music synthesis.

The discussion of movies is very weak. Due to the complexity of what is required. Here I suggest you turn to what Apple and others offer.

See all 21 customer reviews...

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